Judging by the quality of the animation, you didn't make the framing around the movie, and in that case it is plaigerism.
Stil, animation was ok.
Nice easter egg
It's pretty cool how you made the chain-chomp ball's face change if you watch the third movie a second time.
The raw power of ownage knows no walls,
they just explode at its presence.
With this degree of graphic intensity, you should have had the refreshing take place on timer events, not on enter frame events. The lag is almost unbearable, and it makes the game unplayable with the rediculously unresponsive controls.
The quality of your work is always superb. Never more apparent than with this latest iteration of your series.
But there is a glitch where the hands cycle through all of their frames and you cannot edit the appearance of the character. This probably has something to do with flash either misreading or looping through stop() or gotoAndStop() functions, you should look into it.
It's actually a browser issue which I've been trying to figure out for the past couple of days. If you refresh, it should eventually get to working properly.
Assuming that you didn't just use the Ape engine (lol,) this game is just as much fun as it is an amazing physics simulation. I think good physics programming goes largely unnoticed, and you guys deserve a medal.
You just took a buncha garageband loops and put 'em together.
You're point? People still like it.
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